Millions of players. Millions of winners. Thousands of good causes. One brand making extraordinary happen for everyone.
Illustration can enhance user experience, help us communicate more effectively with players and invite them into our world. The style we use is consistent across characters, scenes and icons.
We use one style of illustration… and it’s bursting with personality. The look is simple and graphic, but the feeling it creates is joyful and welcoming.
We prefer smooth curves to sharp edges, with our faces, environments and props all built from rounded shapes to directly link them back to our National Lottery game balls, which are a key brand asset.
People and Emotion
By featuring people from diverse backgrounds, we build deeper connections with players. Simple, joyful facial expressions convey the emotion of a moment.
Simple details add context, depth and charm to our illustrations. We should use the minimum amount of elements required to tell a story and avoid any complexity.
Our illustrations not only convey joy but also make instructions and information easier to understand. For these more functional messages, we use simple shapes with minimal detailing.
Our brand colours - Royal blue and Heritage blue - should feature prominently in our illustrations. However, we want our world to still feel vibrant, so we've also added new colours to our palette. These fit seamlessly into our game colour worlds without being associated to any one game.
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Pantone 285C
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Pantone 2748C
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Pantone 2727C
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Pantone 3395C
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Pantone Pantone Rhodamine Red C
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Pantone 2585c
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Pantone 137C
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Pantone 102C
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Pantone 192c
We use a set of four shades to represent players with different skin tones. Skin colour should always be considered within the overall aesthetic of the illustration, ensuring that it is the right cultural fit and being sensitive to the overall look.
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Pantone 169C
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Pantone 150C
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Pantone 174C
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Pantone Black 4c
Our game world colours should be used for game specific illustrations or can be used sparingly in non game specifc illustrations.
When creating game specific illustrations, our game world colours should be used as a background or make up at least 30% of the illustration colour.
When using game world colours in non game specific illustrations, they should make up no more than than 10% of the illustration colour.
Players are at the heart of our brand, so we can tell stories from their point of view. Using illustrations of hands (close-up or as part of a larger scene) we create emotional appeal and functional value.
Our simplest illustrations are our icons. We use them to convey information quickly and clearly. To achieve consistency, every icon appears inside a coloured circle and features Heritage blue, Royal blue and a maximum of one other shade from our palette.
We create a moving world that captures the energy and excitement of our games and wider brand world. Bold and light-hearted, it appears as a seamless extension of our illustration style.
As a brand with people at the heart, characters are important to us. We use them to represent our players, so they should move and express themselves in a way that feels realistic, never overly exaggerated.
Our illustrations often have a functional role to play. For example, guiding new players through their sign up journey.
To keep the energy levels up, we show our page elements in constant motion - every step appearing to flow into the next. We also inject personality into individual actions, such as clicking or scrolling.
Every scene should appear to flow into the next one. To create an unbroken chain of events, we get smart with our transitions. Instead of hard cuts, we use techniques such as zooming in (and out) of the action and morphing from one shape to another, similar one.
We’re always on the go. But, just as in the real world, it’s not at a perfectly steady pace. We move from fast to slow to give audiences time to focus on the element being introduced. Remember: even when we do slow down, we’re still moving.
We use a mixture of 2D and 3D animation to add more depth and dynamism to our scenes. We integrate these 2D and 3D elements together, ensuring that they move at the same pace.
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