Thunderball V2

If you know, you know. Thunderball is for the savvy and switched-on - those with their eyes on the prize… without going on about it.

Games share the TNL brand typography, but with bespoke ways to express themselves.

TNL Effra

All games use TNL Effra. To better understand how to use it and its range of possibilities, take a look at the brand typography guidelines via the link below.

TNL EFFRA H R L

Font colours

For consistency and to ensure we meet AA accessibility guidelines, stick with these colour combinations.

Thunderball_FontColour_Opt01@2x
Thunderball_FontColour_Opt02@2x

Extruded type

Thunderball players know that size isn't everything. So with its extruded type, we use a compact shadow that's made to mirror the Thunderball prize - a little bit smaller, but it still packs a punch. We use it primarily when our messaging really needs to stand out e.g. jackpots and events.

Thunderball Extruded type 01@2x
Thunderball Extruded type 02@2x

Live text vs static

There are two versions of extruded type for different occasions. When type is static, use the more detailed version. When using live text - or in busy environments - use the simplified version.

The use of extrusion for live text on our owned channels is currently in feasibility testing - so watch this space.

Live text
T a
Static text
T b

Angles

The Thunderball extrusion is created by extruding your type left and down by a distance of X at a 45° angle.

X = 60% of cap height.

Thunderball_Type_angles@2x

Typography misuse

Extruded type is made to stand out, right at the top of the messaging hierarchy. As a result, it needs to be used wisely - avoiding using it alongside other elements such as imagery wherever possible.

Thunderball_Type_Misuse_01@2x

Don’t combine with photography

Thunderball_Type_Misuse_02@2x

Don’t make the extrusion a secondary message

Thunderball_Type_Misuse_03@2x

Don’t crop Thunderball extrusions

Thunderball_Type_Misuse_04@2x

Don’t use multiple font weights

System in use

Find more examples of how assets come to life at the 'System in Action'.

To see more examples of how
the assets come to life see the
‘system in action’ page.

Thunderball_Type_inUse 01@2x
Thunderball_Type_inUse 02@2x

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